Subject:
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Re: Animation - Earwig and the Flea
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Newsgroups:
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lugnet.space
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Date:
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Tue, 25 Jan 2005 00:49:32 GMT
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Viewed:
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1318 times
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In lugnet.space, Brian Cooper wrote:
> In lugnet.space, matt ciavaglia wrote:
> > For your viewing pleasure:
> >
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=113827
>
> I really like the partially destroyed ship with bits floating around (inside and
> out). I haven't seen many attempts at realistic damage. I've always wanted to
> build a derelict ship with really cool looking damage and weave a story around
> it. Also the guy moving around inside creates a perfect sense of zero-g (um,
> "microgravity") with the poses and camera angles.
>
> The background planets have good variety and detail, and you changed the
> orientation well to suit each scene.
>
> The ship interiors look nice and antiseptic, more appealing than space grunge.
> These are space professionals, not seedy cargo haulers.
>
> I like the transparent text bubbles. They're styled somewhat like technical
> notes. (I'm guessing the non-center justification is a deliberate part of the
> style.)
>
> The minifig guy who was rescued was a bit too smiley for the situation. I like
> using Luke Skywalker faces for a neutral look that can be interpreted
> differently depending on the circumstances (concern, anger, seriousness,
> boredom, space madness...)
>
> Overall I like the story so far. Just remember though that space adventure is
> made more interesting with fresh ideas. That means no green Orion slave girls,
> space hillbillies, or facehuggers... or any combination of those. ;-)
>
> K
You're right about the faces, I've already ordered more for better acting on the
sets.
I'm not suire the idea will be all that new but I think it will have some
interesting twists. Besides, if I had original ideas for sci-fi stories, I'd be
a writter, not a director.
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Message is in Reply To:
| | Re: Animation - Earwig and the Flea
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| (...) out). I haven't seen many attempts at realistic damage. I've always wanted to build a derelict ship with really cool looking damage and weave a story around it. Also the guy moving around inside creates a perfect sense of zero-g (um, (...) (20 years ago, 23-Jan-05, to lugnet.space)
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