To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.spaceOpen lugnet.space in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Space / 1797
  Re: '59 Caddy Hovercar Raytraces
 
Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Probably he just omitted the round things to save rendering time. Alan (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  
 
  Re: '59 Caddy Hovercar Raytraces
 
I didn't know that about POV-ray. The only things I've rendered in it have been floating in space, so I've never tried something hovering over a reflective surface. Is the POV file available for download somewhere? I need a 1024x768 version for my (...) (24 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR