Subject:
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Re: New Confed Fleet Animation
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Newsgroups:
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lugnet.cad, lugnet.space
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Date:
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Mon, 20 Aug 2001 23:20:39 GMT
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Viewed:
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42 times
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Rick Hallman <legodude725@removeaol.com> wrote in message
news:GIDIx0.3yM@lugnet.com...
> Nice, did you do this at 160 x 120? It is quite small, I run all my
> animations in 320 x 240 with AA 0.3. Is your MPEG compiler capable of that
> resolution?
I rendered the frames at 512x384 and Windows Media Player seems to play
it at that res on my system. Are you shrinking it down somehow in your mpeg
player ? VideoMach seems to be be able to hand a wide range of resolutions,
bit depths, frame rates, you name it...
> Nice work BTW. I have been trying to make an animation of one of my ships
> with the rotating grav section look like it is moving.
Cool. and thanks : )
-Xanthra47
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Message is in Reply To:
| | Re: New Confed Fleet Animation
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| (...) animations in 320 x 240 with AA 0.3. Is your MPEG compiler capable of that resolution? Nice work BTW. I have been trying to make an animation of one of my ships with the rotating grav section look like it is moving. Rick Hallman AOL: (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
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