Subject:
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Re: Spybotics to RCX message
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Newsgroups:
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lugnet.robotics.spybotics
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Date:
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Mon, 20 Jan 2003 07:55:04 GMT
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Viewed:
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7115 times
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Ok, I give up. How did you get the LASM output from the Mindscript?
I installed the SDK, but didn't find any way to get the LASM output,
which is what I'd like to see.
On Wed, 15 Jan 2003 16:25:36 GMT, "Mark Riley" <markril@hotmail.com>
wrote:
> Hey cool, Mark, this is really going to be useful!
>
> I've noticed that when MindScript generates a call to
> the SendRCXMessage subroutine, it always pops the
> calling parameters off the stack. For example, this
> MindScript code:
>
> SendRCXMessage(5)
>
> generates this LASM:
>
> push 2,5
> calls 37 ;SendRCXMessage
> pop 1
>
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Message has 1 Reply: | | Re: Spybotics to RCX message
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| (...) If you use BricxCC to compile your MindScript code it is very easy to get LASM output. On the Compilers tab of the Preferences dialog just add -TRACE=15 to the Switches field on the LCC page. Also set your include path to C:\Program Files\LEGO (...) (22 years ago, 20-Jan-03, to lugnet.robotics.spybotics)
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Message is in Reply To:
| | Re: Spybotics to RCX message
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| Hey cool, Mark, this is really going to be useful! I've noticed that when MindScript generates a call to the SendRCXMessage subroutine, it always pops the calling parameters off the stack. For example, this MindScript code: SendRCXMessage(5) (...) (22 years ago, 15-Jan-03, to lugnet.robotics.spybotics)
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