 | | Re: Using NQC with Scout
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Dave Baum <dbaum@spambgoneenteract.com> wrote in message news:dbaum-031299213...act.com... ... (...) Yes, the lego tools do this too. (...) Registers are a good way to think of them. I wish we had a stack too. We will need to access these for NQC (...) (26 years ago, 4-Dec-99, to lugnet.robotics.scout)
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 | | Using NQC with Scout
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It appears that the download protocol and control structure bytecodes are identical between the RCX and Scout. This means that NQC can be used as-is to generate some Scout code. There are a few caveats, however... 1) You'll need to put the Scout (...) (26 years ago, 4-Dec-99, to lugnet.robotics.scout)
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 | | Re: Scout memory map and variable extraction
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Hi Bert, I plan on doing a memory map on my site soon. Maybe this weekend. What I had found earlier is different than what you've found. I'll have to look into this some more. My findings (in Hex--sorry I know you like decimal): 233 2 bytes, a (...) (26 years ago, 4-Dec-99, to lugnet.robotics.scout, lugnet.robotics)
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 | | Scout memory map and variable extraction
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To allow for easier debugging of the Scout I've written a program (in Quick Basic) that retreives variables from the Scout while it is running a program. The variables (listed 0 -16) are displayed on the PC screen and refreshed a the touch of the (...) (26 years ago, 3-Dec-99, to lugnet.robotics.scout, lugnet.robotics)
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 | | RE: Psion 3 communication with scout?
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Thanks. I already have your list of byte codes and the Lego SDK doc. All very useful. I look forward to your examples of downloading! I'm going to start reading up on Psion serial communication this weekend - I've been looking for an excuse to start (...) (26 years ago, 3-Dec-99, to lugnet.robotics.scout)
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