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 Robotics / Scout / *37 (-5)
  Using NQC with Scout
 
It appears that the download protocol and control structure bytecodes are identical between the RCX and Scout. This means that NQC can be used as-is to generate some Scout code. There are a few caveats, however... 1) You'll need to put the Scout (...) (27 years ago, 4-Dec-99, to lugnet.robotics.scout)
 
  Re: Scout memory map and variable extraction
 
Hi Bert, I plan on doing a memory map on my site soon. Maybe this weekend. What I had found earlier is different than what you've found. I'll have to look into this some more. My findings (in Hex--sorry I know you like decimal): 233 2 bytes, a (...) (27 years ago, 4-Dec-99, to lugnet.robotics.scout, lugnet.robotics)
 
  Scout memory map and variable extraction
 
To allow for easier debugging of the Scout I've written a program (in Quick Basic) that retreives variables from the Scout while it is running a program. The variables (listed 0 -16) are displayed on the PC screen and refreshed a the touch of the (...) (27 years ago, 3-Dec-99, to lugnet.robotics.scout, lugnet.robotics)
 
  RE: Psion 3 communication with scout?
 
Thanks. I already have your list of byte codes and the Lego SDK doc. All very useful. I look forward to your examples of downloading! I'm going to start reading up on Psion serial communication this weekend - I've been looking for an excuse to start (...) (27 years ago, 3-Dec-99, to lugnet.robotics.scout)
 
  Re: Psion 3 communication with scout?
 
The byte codes are listed here: (URL) plan to add more documentation and examples in the near future. I'll have an example of downloading there too. The documentation for the individual commands is in the Scout SDK, available at Lego's web site. (...) (27 years ago, 3-Dec-99, to lugnet.robotics.scout)

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