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Subject: 
Re: Need help to put sound in Minerva Program.
Newsgroups: 
lugnet.robotics.rcx.nqc
Date: 
Mon, 1 May 2000 18:04:43 GMT
Viewed: 
2077 times
  
Many Thanks to you Jonathan. This will help a great deal with this project.

--
Bob Fay
rfay@we.mediaone.net

The Shop
http://www.geocities.com/Heartland/Bluffs/7900/
"Jonathan Knudsen" <jonathan@oreilly.com> wrote in message
news:390D8A8D.11A2B9A6@oreilly.com...
Hi Bob,

I've attached a modified version of the Minerva program. It plays
different sounds for each of the following events:

1. Moving forward : ascending arpeggio
2. Turning around : descending arpeggio
3. Found something to pick up : deedle-deedle

I'm sure you'll be able to modify these as you see fit.

Regards,
Jonathan

-----
#define TURNAROUND_TIME 425

int i;

task main() {
  // Arm limit sensor and grabber light sensor.
  SetSensor(SENSOR_3, SENSOR_LIGHT);
  SetPower(OUT_A + OUT_C, OUT_FULL);

  calibrate();
  i = 0;
  while (i < 5) {
    retrieve();
    i += 1;
  }
  Off(OUT_A + OUT_C);
}

#define NUMBER_OF_SAMPLES 10
int runningTotal;
int threshold;

sub calibrate() {
  // Take an average light reading.
  i = 0;
  runningTotal = 0;
  while (i < NUMBER_OF_SAMPLES) {
    runningTotal += SENSOR_3;
    Wait(10);
    i += 1;
  }
  threshold = runningTotal / NUMBER_OF_SAMPLES;
}

void grab() {
  // Run the motor until we hit the limit switch.
  OnFwd(OUT_A);
  until (SENSOR_3 == 100);
  // Back off from the switch.
  OnRev(OUT_A);
  until (SENSOR_3 != 100);
  Off(OUT_A);
}

void release() {
  // Run the motor until we hit the limit switch.
  OnRev(OUT_A);
  until (SENSOR_3 == 100);
  // Back off from the switch.
  OnFwd(OUT_A);
  until (SENSOR_3 != 100);
  Off(OUT_A);
}

int returnTime;

sub retrieve() {
  // Drive forward until we see something.
  OnFwd(OUT_C);
  PlaySound(SOUND_UP);
  ClearTimer(0);
  until (SENSOR_3 < threshold - 3);
  // Play a sound to signal we've found something.
  PlayTone(660, 10);
  PlayTone(494, 10);
  PlayTone(660, 10);
  PlayTone(494, 10);
  PlayTone(660, 10);
  PlayTone(494, 10);
  Wait(20); // Move up on it a little.
  returnTime = Timer(0);
  Off(OUT_C);

  grab();

  // Turn around (roughly).
  OnRev(OUT_C);
  PlaySound(SOUND_DOWN);
  Wait(TURNAROUND_TIME);

  // Drive back.
  OnFwd(OUT_C);
  PlaySound(SOUND_UP);
  ClearTimer(0);
  until (Timer(0) >= returnTime);
  Off(OUT_C);

  release();

  // Turn around.
  OnRev(OUT_C);
  PlaySound(SOUND_DOWN);
  Wait(TURNAROUND_TIME);
}
-----



Message is in Reply To:
  Re: Need help to put sound in Minerva Program.
 
Hi Bob, I've attached a modified version of the Minerva program. It plays different sounds for each of the following events: 1. Moving forward : ascending arpeggio 2. Turning around : descending arpeggio 3. Found something to pick up : deedle-deedle (...) (25 years ago, 1-May-00, to lugnet.robotics.rcx.nqc)

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