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| | Re: C++ for legOS
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| (...) Ben> Re: the bloat you mention on your web page, perhaps if you're Ben> going to write a lot of C++ for legOS you should integrate Ben> the libc++ and wrappers++ libraries into your kernel so that Ben> all programs can share them. That would (...) (25 years ago, 29-Jan-00, to lugnet.robotics.rcx.legos)
| | | | Re: legOS documentation
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| (...) It's a common problem! :) Well, it is like this: right now I have some time, and wouldn't mind to use it for taking care of the docs. But I don't have time to write or edit myself a lot - this is why it would be a good solution to just let (...) (25 years ago, 29-Jan-00, to lugnet.robotics.rcx.legos)
| | | | Re: legOS documentation
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| I really wish I had time to maintain the docs. Heck, I wish I had time to pay with the toys. :| Unfortunately, the professor who basically gave me credit to write the docs and mess with everything has left Duke for private research in New Jersey (he (...) (25 years ago, 28-Jan-00, to lugnet.robotics.rcx.legos)
| | | | Re: C++ for legOS
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| (...) Re: the bloat you mention on your web page, perhaps if you're going to write a lot of C++ for legOS you should integrate the libc++ and wrappers++ libraries into your kernel so that all programs can share them. That would double (!) the size (...) (25 years ago, 28-Jan-00, to lugnet.robotics.rcx.legos)
| | | | Re: C++ for legOS
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| (...) Cool! I wish I could try it, but I'll wait until someone gets it running on Windows... :-) Les, I like the way you said: "I don't really know what I'm doing with this stuff. I just hacked 'till things worked." 8^) /Vlad (25 years ago, 28-Jan-00, to lugnet.robotics.rcx.legos)
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