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 Robotics / RCX / legOS / 40
39  |  41
Subject: 
enhancing the motor driver
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Wed, 24 Feb 1999 17:01:50 GMT
Viewed: 
1453 times
  
Hi all,

I couldn't resist the urge to do something productive after taking the
exam today. Dan sent me some code offering 256 levels of power, and I
hacked away at it.

I played around with the assembler, and here's my new version. It
adheres to the old interface (seperate specification of direction and
speed), but MAX_SPEED is up to 255 now. Any well-behaved program using
the predefined constants should continue to work. (simple-rover.c needs
a small patch ;-)

As a side note, the new interrupt handler is 12 bytes shorter than the
old one. More flexibility, less footprint. Its average execution time
should be a little higher, though.

Could somebody verify quickly if this works? I'm not at home and out of
batteries...

Markus.


direct_motor.c >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//
// legOS - the independent LEGO Mindstorms OS
/*!\file   direct-motor.c
   \brief  direct motor access
   \author Copyright (c) 1998-1999 by Markus L. Noga <noga@inrialpes.fr>
*/

#include "direct-motor.h"
#include "sys/h8.h"
#include "sys/irq.h"

#ifndef NO_DIRECT_MOTOR

///////////////////////////////////////////////////////////////////////////////
//
// Variables
//
///////////////////////////////////////////////////////////////////////////////

//! motor drive patterns
/*! to be indexed with MotorDirections
    \sa MotorDirections
*/
const unsigned char dm_a_pattern[]={0x00,0x80,0x40,0xc0},
    dm_b_pattern[]={0x00,0x08,0x04,0x0c},
    dm_c_pattern[]={0x00,0x02,0x01,0x03};

MotorState dm_a,                  //!< motor A state
           dm_b,                  //!< motor B state
           dm_c;                  //!< motor C state


///////////////////////////////////////////////////////////////////////////////
//
// Functions
//
///////////////////////////////////////////////////////////////////////////////

//! direct motor output handler
/*! called by system timer in the 16bit timer OCIA irq
*/
extern void dm_handler(void);

__asm__("
.text
.align 1
.global _dm_handler
_dm_handler:
; r6 saved by ROM
                ; r0 saved by systime_handler

sub.w r6,r6 ; r6l is output

                ; we simultaneously load delta (r0h) and sum (r0l)
                ; this depends on byte order, but the H8 will stay MSB
                ; and the resulting code is efficient and compact.

                ; motor A

                mov.w   @_dm_a,r0
                add.b   r0h,r0l                 ; add delta to sum
                bvc     0f                      ; sum overflow?
  mov.b @_dm_a+2,r6h            ; -> output drive pattern
  or.b r6h,r6l
              0:mov.b   r0l,@_dm_a+1            ; save sum
                                                ; (clears overflow flag)

                ; motor B

                mov.w   @_dm_b,r0
                add.b   r0h,r0l                 ; add delta to sum
                bvc     1f                      ; sum overflow?
  mov.b @_dm_b+2,r6h            ; -> output drive pattern
  or.b r6h,r6l
              1:mov.b   r0l,@_dm_b+1            ; save sum
                                                ; (clears overflow flag)

                ; motor C

                mov.w   @_dm_c,r0
                add.b   r0h,r0l                 ; add delta to sum
                bvc     2f                      ; sum overflow?
  mov.b @_dm_c+2,r6h            ; -> output drive pattern
  or.b r6h,r6l
              2:mov.b   r0l,@_dm_c+1            ; save sum
                                                ; (clears overflow flag)

; driver chip

mov.b r6l,@0xf000:16 ; output motor waveform

rts
");


//! initialize motors
//
void dm_init(void) {
dm_shutdown(); // shutdown hardware
}


//! shutdown motors
//
void dm_shutdown(void) {
RCX_MOTORS=0x00; // shutdown hardware

motor_a_dir(off); // initialize driver data
motor_b_dir(off);
motor_c_dir(off);

motor_a_speed(MIN_SPEED);
motor_b_speed(MIN_SPEED);
motor_c_speed(MIN_SPEED);
}

#endif

direct_motor.h >>>>>>>>>>>>>>>>>>>>>>>>>>>

//
// legOS - the independent LEGO Mindstorms OS
/*!\file   direct-motor.h
   \brief  direct motor access
   \author Copyright (c) 1998-1999 by Markus L. Noga <noga@inrialpes.fr>

   \par Motor periods
        the motor handler operates with 1ms period.
        a motor period of n indicates one step in n periods
        therefore, period 1 is the shortest possible period
        it will deliver the fastest possible movement.
*/

#ifndef __direct_motor_h__
#define __direct_motor_h__

#include "config.h"

#ifndef NO_DIRECT_MOTOR

///////////////////////////////////////////////////////////////////////////////
//
// Definitions
//
///////////////////////////////////////////////////////////////////////////////

// the RCX-specific motor driver I/O address
#define RCX_MOTORS *((unsigned char*) 0xf000)

//! the motor directions
typedef enum {
off=0,          //!< freewheel
fwd=1,          //!< forward
rev=2,          //!< reverse
brake=3         //!< hold current position

}
MotorDirection;


//! the motor status type.
typedef struct {
  union {
    unsigned assembler;           //!< assures word alignment for
assembler
    struct {
      unsigned char delta;        //!< the speed setting
      volatile unsigned char sum; //!< running sum
    } c;
  } access;                       //!< provides access from C and
assembler

  unsigned char dir;              //!< output pattern when sum overflows
}
  MotorState;


//! minimum motor speed
#define  MIN_SPEED 0
//! maximum motor speed
#define  MAX_SPEED 255


///////////////////////////////////////////////////////////////////////////////
//
// Variables
//
///////////////////////////////////////////////////////////////////////////////

//! motor drive patterns
/*! to be indexed with MotorDirections
    \sa MotorDirections
*/
extern const unsigned char dm_a_pattern[4],
           dm_b_pattern[4],
               dm_c_pattern[4];

extern MotorState dm_a,                  //!< motor A state
                  dm_b,                  //!< motor B state
                  dm_c;                  //!< motor C state


///////////////////////////////////////////////////////////////////////////////
//
// Functions
//
///////////////////////////////////////////////////////////////////////////////

//! initialize motors
//
void dm_init(void);


//! shutdown motors
//
void dm_shutdown(void);


//! set motor A direction
/*! \param dir the direction
*/
extern const inline void motor_a_dir(MotorDirection dir) {
dm_a.dir=dm_a_pattern[dir];
}

//! set motor B direction
/*! \param dir the direction
*/
extern const inline void motor_b_dir(MotorDirection dir) {
dm_b.dir=dm_b_pattern[dir];
}

//! set motor C direction
/*! \param dir the direction
*/
extern const inline void motor_c_dir(MotorDirection dir) {
dm_c.dir=dm_c_pattern[dir];
}


//! set motor A speed
/*! \param speed the speed
*/
extern const inline void motor_a_speed(unsigned char speed) {
dm_a.access.c.delta=speed;
}

//! set motor B speed
/*! \param speed the speed
*/
extern const inline void motor_b_speed(unsigned char speed) {
dm_b.access.c.delta=speed;
}

//! set motor C speed
/*! \param speed the speed
*/
extern const inline void motor_c_speed(unsigned char speed) {
dm_c.access.c.delta=speed;
}

#endif  // NO_DIRECT_MOTOR

#endif  // __direct_motor_h__

end of story >>>>>>>>>>>>>>>>>>>>>>>>>>>><


--
Markus L. Noga noga@inrialpes.fr
Check out legOS! http://www.multimania.com/legos/
"Quand on n'a pas de caractere, il faut bien se donner une methode."
-Camus on Software Engineering



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