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 Robotics / RCX / legOS / 3050
    Re: Float and int —Jonathan Wilson
   (...) Mabie Fixed Point is an answer. I dont know how it works but I have a book that suggests that a decent Fixed Point library can be faster than Floating Point if there isnt an FPU available. (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
   
        RE: Float and int —Ralph Hempel
     (...) I'm doing a seminar at BricksWest on fixed point notation and simple algorithms for square root, trig, etc for BrickOS and pbForth users. The focus will be on the mechanics of the algorithms, the actual code implementation will be a "exercise (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
   
        Re: Float and int —Michael Obenland
   (...) For most brick projects I can think of, it is. If you want to travel your robot around, you will have to deal with sin, cos, tan and square root. First thing you can do is working with tables to avoid "on the fly" sin calculation. Second, you (...) (22 years ago, 30-Dec-02, to lugnet.robotics.rcx.legos)
 

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