| | Re: Lego Network Protocol questions Kekoa Proudfoot
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| | (...) I forgot to mention that one possible deficiency is the complements. They can be eliminated, for the most part, with careful counting of zeros. I haven't done any testing regarding this, so I don't know how many zeros in a row will break (...) (25 years ago, 6-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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| | | | Re: Lego Network Protocol questions Kekoa Proudfoot
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| | | | (...) So of course I was curious about getting rid of the complements. Apparently, they are not necessary, or so my testing so far seems to indicate. Under the several lighting conditions I tried, and for distances of up to 27' (the farthest I could (...) (25 years ago, 6-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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| | | | | | RE: Lego Network Protocol questions Ralph Hempel
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| | | | (...) I'll back you up on this. My pbFORTH sends a simple character stream and it seems to work fine. No complements are necessary. I sure would like to be able to keep the RCX tower alive, though. I wonder if it's the character going through that (...) (25 years ago, 7-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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| | | | | | Re: Lego Network Protocol questions Chris Phillips
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| | | | Ralph Hempel wrote in message <000001beb0e4$f9d0df...pro150>... (...) I'll back you up on this as well. I did some experiments using two towers connected to two different PCs, and found that I could send raw bytes from one PC to the other without (...) (25 years ago, 14-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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