| | Re: Lego Network Protocol questions
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| Regarding the IR protocol, I have elsewhere suggested the following simple low-level format: 1 start, 1 stop, 2400 baud, odd parity 55 f0 f0 L ~L D1 ~D1 .. Dn ~Dn C ~C L is number of data bytes, valid range 1..255, less depending on buffer sizes Dx (...) (25 years ago, 6-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| | | | Re: Lego Network Protocol questions
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| (...) I forgot to mention that one possible deficiency is the complements. They can be eliminated, for the most part, with careful counting of zeros. I haven't done any testing regarding this, so I don't know how many zeros in a row will break (...) (25 years ago, 6-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| | | | Re: Lego Network Protocol questions
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| (...) So of course I was curious about getting rid of the complements. Apparently, they are not necessary, or so my testing so far seems to indicate. Under the several lighting conditions I tried, and for distances of up to 27' (the farthest I could (...) (25 years ago, 6-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| | | | RE: Lego Network Protocol questions
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| (...) I'll back you up on this. My pbFORTH sends a simple character stream and it seems to work fine. No complements are necessary. I sure would like to be able to keep the RCX tower alive, though. I wonder if it's the character going through that (...) (25 years ago, 7-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| | | | Re: Lego Network Protocol questions
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| Ralph Hempel wrote in message <000001beb0e4$f9d0df...pro150>... (...) I'll back you up on this as well. I did some experiments using two towers connected to two different PCs, and found that I could send raw bytes from one PC to the other without (...) (25 years ago, 14-Jun-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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