Subject:
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Re: EmuLegOs lives again
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Mon, 10 Sep 2001 06:36:11 GMT
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Viewed:
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1782 times
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Hi Luis
Is it possible to make legOS homepage better? I think that's too simple and
dull, don't you think so?
then can you modify something in your HOWTOs when you do this updating? for
example, in http://legos.sourceforge.net/HOWTO/x633.html#DEMOCODE, this code
seems isn't compiled in legOS 0.2.4/0.2.5 as button_state has changed, is it
right?
As a LEGO MINDSTORMS mania, I hope we can view updating and fresh inofrmation.
I hope you can agree with my opinion.
Zhengrong
In lugnet.robotics.rcx.legos, Luis Villa writes:
> This /rocks/. Hopefully I'll update the Lego and legOS HOWTOs to point to this
> soon.
> Luis
>
> In lugnet.robotics.rcx.legos, Mark Falco writes:
> > EmuLegOs now supports LegOS 0.2.4 API
> >
> > Those who have been on the list for awhile may remember the LegOS emulator
> > EmuLegOs, which lets you run and debug your LegOS programs on your PC. It had
> > not been actively maintained since LegOS 0.1.x. I've started working on the
> > project again and now have it tracking 0.2.x (currently 0.2.4). I've created a
> > project for it at SourceForge http://sourceforge.net/projects/emulegos/
> > Documentation for the new version is in the works but the old docs at
> > http://www.geocities.com/~marioferrari/emulegos.html are still mostly valid.
> > Check out the README file for details on the new build process, and the changes
> > that need to be made to your bot code so that it can run under the emulator.
> >
> > Currently only Linux/Unix is supported but porting back to Windows should be
> > easy. I will get around to this soon hopefully. If anyone is intersted in
> > doing the port you can contact me for details.
> >
> > This version of EmuLegOS supports all the user level APIs covered in the LegOS
> > command reference http://legos.sourceforge.net/docs/CommandRef.html including
> > LNP support so multiple emulated robots can communicate with each other or with
> > real robots. Additionally other portions of the LegOS API are supported which
> > are not covered by the command reference. I will continue to add support for
> > the more obsure features as I need them, or as they are requested.
> >
> > In any case I hope others will find the emulator as usefull as I have.
> >
> > Thanks go to Mario Ferrari and Marco Beri for their work in creating the
> > original version of EmuLegOS.
> >
> > Mark Falco
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