| | Re: tweaking around dlcd_show( )
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| (...) Since writing this, I have set up a LegOs build environment, so had a play with it. It doesn't seem very useful the way it is written. See my bit about it below. (...) I had a bit of a go doing this as well, and since I didn't know what the (...) (23 years ago, 27-Aug-01, to lugnet.robotics.rcx.legos)
| | | | Re: tweaking around dlcd_show( )
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| (...) LCD_4_BOTL (...) I agree it's a bit bodgy. The one advantage is you only need to pass a single #define when calling it directly (OK not a huge advantage, but if you look at the values in the #defines, you'll see why it was done that way). But (...) (23 years ago, 27-Aug-01, to lugnet.robotics.rcx.legos)
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