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| | Re: video game type thing...
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| (...) havent followed the whole conversation here, but if ur doing an "if "test and it doesnt hit when it should, you might consider displaying the TOUCH_2 variable on the display just before the "if" test, it might not be what you think it is! (...) (24 years ago, 22-Mar-01, to lugnet.robotics.rcx.legos)
| | | | video game type thing...
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| Well, it still doesn't work even with the if(TOUCH_2){} instead of if(TOUCH_2 == 1){} . Any ideas? Nick H. (24 years ago, 22-Mar-01, to lugnet.robotics.rcx.legos)
| | | | Re: More than one Source C file
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| Please ignore this message, Dyanimc objects :) - Ciaran (24 years ago, 20-Mar-01, to lugnet.robotics.rcx.legos)
| | | | More than one Source C file
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| Hi, I'm trying to compile together several C++ objects, each of which is contained in a seperate .c file, with a seperate header file, in GCC, I'd just use gcc foo.c fooa.c foob.c -o out.exe ... or whatever, how do I adjust the legos Makefile to (...) (24 years ago, 20-Mar-01, to lugnet.robotics.rcx.legos)
| | | | Re: Code
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| Chris, there's a CVS repository at SourceForge. Go to the legos page at legos.sourceforge.net. You'll need update access if you want to check anything in, but anyone can check out the latest, greatest source (or any previous version). HTH BTW, I (...) (24 years ago, 19-Mar-01, to lugnet.robotics.rcx.legos)
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