| | Re: video game type thing...
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It probably should. But why does it say that "pid1" is undeclared? Shouldn't that be taken care of in tm.h or unistd.h? (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
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| | Kernel proposal - message passing and signals
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Hi, I have been poking around in the legOS kernel and it appears that there is no formal way to pass messages between tasks - only shared protected resources through semaphores. I intend to modify the kernel to add the features descried below. Note (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
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| | Re: video game type thing...
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(...) <-- Cut -- > (...) Shouldn't thist say kill(pid1); ? - ciaran (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
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| | Re: video game type thing...
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I worked on that. I'm having trouble with "execi()" and some stuff related to it. Here's the offending area, but not the entire program: int main(int argc, char **argv) { pid1=execi(&startup, 0, NULL, 1, DEFAULT_STACK_SIZE); MYexit = -1; cputs("x"); (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
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| | Re: video game type thing...
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(...) No, it will not. Functions don't work like that, in general. If you want to call a function and have it run independently of the calling function, you must use execi() to start it. (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
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