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 Robotics / RCX / legOS / 1653
1652  |  1654
Subject: 
Re: C++ OverHead
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Tue, 23 Jan 2001 17:44:02 GMT
Viewed: 
1302 times
  
I seem to recall someone doing some testing that showed that C++ programs
worked out to take out somewhere around 2 to 3 times the space of
comparable C programs. However, I'm sure that varies.
Luis

On Tue, 23 Jan 2001, Ciaran Jessup wrote:

Date: Tue, 23 Jan 2001 23:47:56 GMT
From: Ciaran Jessup <ciaran@redhotant.com>
To: lugnet.robotics.rcx.legos@lugnet.com
Subject: C++ OverHead

Hi all, a simple question ( I hope)

I'm running a small GA on my rcx block , and I'm fairly happy qwith my
results so far, it evolves well tot he conditions, however I'd like to try
something new <g>...
I'm going to try to evolve sub-sumptive architecture.  To do this I'd like
to evolve an 'instinctual' layer and a more 'cogniscant' layer.  To do this
I'd like to
re-write my GA in a more object-orientated fashion.  Now I know C++ can be
used with the legOS system, but I'd like to know how much of a memory/speed
over head this would impose on my code, as both these things are important
to me

Any help would be gladly received :)
- Ciaran



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Message is in Reply To:
  C++ OverHead
 
Hi all, a simple question ( I hope) I'm running a small GA on my rcx block , and I'm fairly happy qwith my results so far, it evolves well tot he conditions, however I'd like to try something new <g>... I'm going to try to evolve sub-sumptive (...) (24 years ago, 23-Jan-01, to lugnet.robotics.rcx.legos)

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