Subject:
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Re: LNP and the LEGO remote
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Fri, 29 Dec 2000 04:34:36 GMT
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Viewed:
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1648 times
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In lugnet.robotics.rcx.legos, Rasmus Kjeldsen writes:
>
> Luis previously wrote:
>
> > I'd actually really like to include Chris's patch in the official tree,
> > but I'm informed by folks with more clue about the networking stuff than
> > me that switching the parity bit would probably break some LNP stuff.
>
> I think that a solution could be to run LNP in no-parity mode,
> listen for a LEGO remote message header (55 ff 00 d2 2d), and then
> switch to odd parity mode on the fly (no parity mode recieves the header ok),
> receive the message, and when the message is received, switch back to no parity
> mode.
>
> I've tried it, and it works fine for me, I switch to odd parity mode, when I
> see the 0x55 byte. - I'm not using the patch Chris Arquiza have
> made, just a little modification of the LNP code.
>
> (One downside it has is ofcause that it kind of breaks the layer model, because
> the integrity layer accesses the hardware directly and not through
> the logical layer.)
>
> Any comments on that?
Hi Rasmus,
Do you have a patch for this? I'm working on a project for which I want to use
the remote, and it'd be nice if I could use legOS...
Thanks,
ROSCO
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Message is in Reply To:
| | LNP and the LEGO remote
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| Luis previously wrote: > I'd actually really like to include Chris's patch in the official tree, > but I'm informed by folks with more clue about the networking stuff than > me that switching the parity bit would probably break some LNP stuff. I (...) (24 years ago, 1-Nov-00, to lugnet.robotics.rcx.legos)
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