| | Floating point emulation
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I succeeded in using (emulated) floats in a legOS program. Here are some instructions in case some of you want/need to try 32 bit FP emulation. First of all I must point out that I have no merit at all in having got this result, a part from having (...) (25 years ago, 5-May-99, to lugnet.robotics.rcx.legos)
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| | Re: Lego Network Protocol questions
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(...) Just to state my interests: I'm mainly interested in the protocol, eg what level of service it would provide etc. In particular, I'm interested in layering a higher level gauranteed delivery protocol atop whatever simple one is provided. (...) (...) (25 years ago, 5-May-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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| | Re: I'm being stupid. But how?
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Here's the fair play policy: (URL) right. The Lego Group is exceedingly protective of their trademarks and intellectual property. If they haven't pursued action against legOS, it's very likely a deliberate policy rather than an oversight. Jonathan (...) (25 years ago, 5-May-99, to lugnet.robotics.rcx.legos)
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| | Re: Lego Network Protocol questions
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In lugnet.robotics.rcx.legos, Ralph Hempel writes: [ ... ] (...) This is actually the book from which the thoughts I posted about arose. It is, indeed, a great book ;-) (25 years ago, 5-May-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
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| | Re: I'm being stupid. But how?
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(...) Considering the past history of TLG, I'd say the fact that they haven't said anything about the name LegOS says a lot. TLG is paranoid about their trademark. Use Lego like a noun (as in, "I liked Legos a lot when I was a kid," or "I play with (...) (25 years ago, 4-May-99, to lugnet.robotics.rcx.legos)
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