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 Robotics / RCX / 977
  Another way to avoid Float
 
For the navigation of my robot, I do not plan to use float or trig function. I will use long integer (32bits). the high 16 bit are the true integer value. the low 16 bits are 1/65535 value. let say 1 = 0x00010000 2 = 0x00020000 2.5 = 0x00028000 2.25 (...) (24 years ago, 19-Jan-01, to lugnet.robotics.rcx)
 
  Re: Another way to avoid Float
 
(...) them. (...) diameter. (...) wheel (...) This is all well and good, but the all consuming problem with location tracking is slippage. What happens if one wheel slips? What about if it hits an obstacle at an angle? If you find some way around (...) (24 years ago, 26-Jan-01, to lugnet.robotics.rcx)
 
  Re: Another way to avoid Float
 
Thank you for your answer Andy. (...) In fact I built my robot (let's call him R2D1 ) for navigation, pathfinding and auto mapping purpose. I restrict his evolution to the (flat) floor of my house. I don't know yet if I'll be able to reach all of my (...) (24 years ago, 27-Jan-01, to lugnet.robotics.rcx)

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