Subject:
|
Re: Another way to avoid Float
|
Newsgroups:
|
lugnet.robotics.rcx
|
Date:
|
Sat, 27 Jan 2001 20:54:30 GMT
|
Viewed:
|
1782 times
|
| |
| |
Thank you for your answer Andy.
> This is all well and good, but the all consuming problem with location
> tracking is slippage. What happens if one wheel slips? What about if it hits
> an obstacle at an angle? If you find some way around these problems, It'd be
> really good to hear it.
In fact I built my robot (let's call him R2D1 ) for navigation, pathfinding and
auto mapping purpose. I restrict his evolution to the (flat) floor of my house.
I don't know yet if I'll be able to reach all of my aims.
So R2D1 have 6 wheels. 4 are motorized and the last 2 are free and linked to
rotation sensor. This avoid any slip. In case of collision, only the motorized
wheels slip. Like this rotation sensors keep a very nice track of R2D1 way.
> Incidentally in the Java firmware which is currently in beta (LeJOS) the
> full floating point Math library is available, with all the sine, cosine,
> tangent etc functions you would ever need.
Beginning with legOS, I've fun exploring it so I'll not swap yet for another
OS. And even with legOS I'll try to not use float nor trig functions. Anyway
thanks for advice.
As soon as possible (but this may take few month!) l'll update my homepage
with R2D1's pictures. I'll warn you
best regards
Michael
|
|
Message is in Reply To:
| | Re: Another way to avoid Float
|
| (...) them. (...) diameter. (...) wheel (...) This is all well and good, but the all consuming problem with location tracking is slippage. What happens if one wheel slips? What about if it hits an obstacle at an angle? If you find some way around (...) (24 years ago, 26-Jan-01, to lugnet.robotics.rcx)
|
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|