|
| | Re: light values?
|
| (...) The light sensor is an active sensor, which means that it requires power to operate. When you call ds_passive, you are no longer supplying power to the sensor between readings. Some people have reported being able to use the light sensor for (...) (25 years ago, 28-May-99, to lugnet.robotics.rcx.legos)
| | | | Re: light values?
|
| Some months ago, I posted this question, but got no response. I've finally played with it some more this morning and have some observations: 1) After setting ds_active, my light sensor returns values of 0-100, as I should. 2) After calling (...) (25 years ago, 28-May-99, to lugnet.robotics.rcx.legos)
| | | | RE: Floating point support for 1142 bytes
|
| (...) Let's face it Kekoa, you just couldn't stand not REALLY knowing what the group was talking about so you went and did the work we should have done before the discussion even started. :-) (...) (URL) That's a bit easier to deal with. Way to go. (...) (25 years ago, 28-May-99, to lugnet.robotics, lugnet.robotics.rcx)
| | | | Floating point support for 1142 bytes
|
| Following some discussion about the topic a few weeks ago, I was sufficiently curious and motivated enough to write a floating point library for the H8/RCX. Initially I thought I'd implement a non-IEEE floating point format optimized for the RCX, (...) (25 years ago, 27-May-99, to lugnet.robotics, lugnet.robotics.rcx)
| | | | Re: Lego Network Protocol questions
|
| In lugnet.robotics.rcx.legos, Kekoa Proudfoot writes: [ ... ] (...) To this end, i've started work on a Discrete Event Simulator. The idea is to use this to see the effects of some of the things you mention above. Note that this is not an (...) (25 years ago, 21-May-99, to lugnet.robotics.rcx.legos, lugnet.robotics)
| |