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 Robotics / RCX / *2715 (-5)
  SDL and legOS (was: memory left)
 
Well, SDL is a very good programming language indeed. Its main attraction to me is that it draws your attention away from stupid little programming errors, such as memory allocation, pointers not pointing where they're supposed to point and (...) (24 years ago, 8-Jun-00, to lugnet.robotics.rcx.legos)
 
  Re: memory left
 
(...) This little program scans the memory list and prints the amount of free memory: Eddie C. Dost ecd@skynet.be -- #include <unistd.h> #include <stdlib.h> #include <sys/tm.h> #include <sys/mm.h> #include <sys/irq.h> #include <conio.h> extern (...) (24 years ago, 7-Jun-00, to lugnet.robotics.rcx.legos)
 
  Re: memory left
 
I'm pretty much always interested in anything that anyone does with legOS.... makes me feel less lonely here ;) I've never heard of SDL before, but after looking through some of the docs, I'll admit it looks quite interesting. Please keep up us to (...) (24 years ago, 7-Jun-00, to lugnet.robotics.rcx.legos)
 
  Re: memory left
 
Thank you. The reason I'm asking is that we are doing our master's work/thesis on adapting the Telelogic (Swedish company) SDL tool to the legos platform. I guess the measurement of memory is not a critical part of this, unless there is none left, (...) (24 years ago, 7-Jun-00, to lugnet.robotics.rcx.legos)
 
  Re: memory left
 
Not to the best of my knowledge, but I'll take a look later this afternoon. If you need to create more memory, take a look at kernel/config.h, and start undefining features that you don't need. None of those will make a huge difference, but they are (...) (24 years ago, 7-Jun-00, to lugnet.robotics.rcx.legos)


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