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| | Re: Idle process
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| (...) Cool! (...) I had been thinking along the same lines. (...) What is the ID? Is it for framing? Is it a byte that is not currently taken up by a Lego bytecode? Do we even care about colliding with Lego's communication protocol? (...) (...) (26 years ago, 19-Mar-99, to lugnet.robotics.rcx.legos)
| | | | mailing list / 0.1.7
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| Hi Jacob, maybe you should join the legOS discussion group. lugnet.robotics.rcx.legos is available via NNTP, WWW and email from www.lugnet.com. Ah, by the way, 0.1.7 is out. Markus. (26 years ago, 19-Mar-99, to lugnet.robotics.rcx.legos)
| | | | Re: Idle process
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| Hi Lou, I'm discussing datagram networking with Jacob Barrett currently. They have some people working on it. The idea is to provide 1 byte of address space, using a per-host hostmask, just like TCP/IP uses per-net netmasks. A host with address 0x10 (...) (26 years ago, 19-Mar-99, to lugnet.robotics.rcx.legos)
| | | | legOS-0.1.7 released
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| Hello, legOS is an embedded OS for the LEGO Mindstorms RCX. It can be programmed in C, assembler, and some language elements of C++. Preemptive multitasking, access to all 32k RAM and low-level hardware control are some of its most prominent (...) (26 years ago, 19-Mar-99, to lugnet.robotics, lugnet.robotics.rcx.legos)
| | | | Re: Debugging
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| (...) It's what I'm doing for now in my debugger work. I haven't tried it out yet, though. (...) I carefully looked at the opcodes, and found that the shortest opcodes are all 2 bytes, and hand-coded the 2 byte instruction that jumps to itself. The (...) (26 years ago, 17-Mar-99, to lugnet.robotics.rcx.legos)
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