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 Robotics / NXT / NXT Firmware Hacking / 36
35  |  37
Subject: 
RE: Faster NXT LCD Screen Refresh
Newsgroups: 
lugnet.robotics.nxt.nxthacking
Date: 
Wed, 4 Apr 2007 18:12:38 GMT
Reply-To: 
<DICKSWAN@SBCGLOBAL.nomorespamNET>
Viewed: 
17513 times
  
Change the init message for the LCD display driver to perform wrap
around. Offset 12 in the following structure from 0x88 to 0x89.
Otherwise it will keep overwriting the same line. Your code snippet
doesn't show it, but I'm sure you kept the call that sends this command
string.

This is also the place to change the frame rate from 76 to 95 as was
mentioned in one of the other posts. [Offset 10?]

static const UBYTE DisplayInitString[] =
{
  0xEB,   //   0 LCD bias setting = 1/9         0xEB
  0x2F,   //   1 Power control    = internal    0x2F
  0xA4,   //   2 All points not on              0xA4
  0xA6,   //   3 Not inverse                    0xA6
  0x40,   //   4 Start line = 0                 0x40
  0x81,   //   5 Electronic volume              0x81
  0x5A,   //   6     -"-                        0x5F
  0xC4,   //   7 LCD mapping                    0xC4
  0x27,   //   8 Set temp comp.                 0x27-
  0x29,   //   9 Panel loading                  0x28    0-1
  0xA0,   //  10 Framerate                      0xA0-
  0x88,   //  11 CA++                           0x88-
  0x89,   //  12 CA++                           0x88- Column address
will wrap around.
  0x23,   //  13 Multiplex 1:65                 0x23
  0xAF    //  14 Display on                     0xAF
};

-----Original Message-----
From: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com] On Behalf
Of John Hansen
Sent: Wednesday, April 04, 2007 12:11 PM
To: lugnet.robotics.nxt.nxthacking@lugnet.com
Subject: Re: Faster NXT LCD Screen Refresh

In lugnet.robotics.nxt.nxthacking, Dick Swan wrote:
Here's a trick to get a faster rate on the LCD display refresh.

Could you be a little more specific regarding the changes you made to
this
method:

UBYTE     DisplayUpdate(UWORD Height,UWORD Width,UBYTE *pImage)
{
  static  UWORD State = 0;
  static  UWORD Line;

  if (State == 0)
  {
    if
(DisplayWrite(CMD,(UBYTE*)DisplayInitString,sizeof(DisplayInitString))
==
TRUE)
    {
      Line = 0;
      State++;
    }
  }
  else
  {
    if ((State & 1))
    {
      if (DisplayWrite(CMD,(UBYTE*)DisplayLineString[Line],3) == TRUE)
      {
        State++;
      }
    }
    else
    {
      if (DisplayWrite(DAT,(UBYTE*)&pImage[Line * Width],ACTUAL_WIDTH)
== TRUE)
      {
        State++;
        if (++Line >= (Height / 8))
        {
          State = 0;
        }
      }
    }
  }

  return (State);
}

So far everything I have tried has resulted in garbage on the screen.
The
approach that I thought would work given the original description of the
tweak
was along these lines:

    if ((State & 1))
    {
      // always set the address for line zero
      if (DisplayWrite(CMD,(UBYTE*)DisplayLineString[0],3) == TRUE)
        State++;
    }
    else
    {
      if (DisplayWrite(DAT,(UBYTE*)&pImage[0],132*8) == TRUE)
        State = 0;
    }

Thanks in advance for the assistance!

John Hansen



Message is in Reply To:
  Re: Faster NXT LCD Screen Refresh
 
(...) Could you be a little more specific regarding the changes you made to this method: UBYTE DisplayUpdate(UWORD Height,UWORD Width,UBYTE *pImage) { static UWORD State = 0; static UWORD Line; if (State == 0) { if (DisplayWrite(CMD,(U...itString)) (...) (18 years ago, 4-Apr-07, to lugnet.robotics.nxt.nxthacking)

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