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Subject: 
Re: Help with NXT-G programming.
Newsgroups: 
lugnet.robotics.nxt
Date: 
Mon, 2 Oct 2006 17:02:34 GMT
Viewed: 
11059 times
  
In lugnet.robotics.nxt, Øyvind Steinnes wrote:

But there is ONE thing (until now) that I can't figure out:
How do I remove a "Sequnece Beam"?

That's just... weird. I've never managed to get something like that. The
sequence beam seems to be pinned to the lower edge of the Loop structure, so
that even if I make the loop wider, I still can't get to the blind end of the
sequence beam. Usually, the editor takes care of this fairly nicely, but somehow
you've confused it wonderfully.

The only solution I see is to copy/paste the code into a different loop.
Curiously enough, when I select a segment of code inside the loop and copy/paste
it somewhere else, it *does* eliminate the out-of-place sequence beam, but I'd
agree that's a less than elegant solution.

I had made a loop where something should happen
inside (suprise!) and I used a Display block and
extended its data hub, and the loop "frame" was
then extended below as it should. Then I thought
of making a paralell task and made a fork in
the Sequence beam, but I made it to long and the
end was outside the frame for the loop.

Next time, crowbar open the loop in the "normal" way (like you did), then drop
an "orphan" block (the first block of the new parallel sequence) in the open
space. Then, use shift-drag to draw out a new sequence beam to the start of the
newly dropped "orphan" block.

Thanks for bringing this up.

--
Brian Davis



Message is in Reply To:
  Help with NXT-G programming.
 
Hello, I got my Mindstorm NXT set a few weeks ago. Have built and programmed all the modells that was in the program that came with the set. And now started to make my own robots with the NXT. The NXT-G program looks great and is easy to understand (...) (18 years ago, 2-Oct-06, to lugnet.robotics.nxt)

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