| | Re: NXT-G: Structured Programming
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(...) Agreed. I've seen this approach being bounced around with some FLL teams, and it's really a nice solution to the limited memory issues some are having. Not only can they switch between programs rapidly, but this can potentially save a *lot* of (...) (18 years ago, 23-Oct-06, to lugnet.robotics.nxt)
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| | Re: LCD image editor for the NXT -- at LEGO Engineering.com
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(...) Ah, so it's just the documentation which is unclear. (...) Yep, that now draws correctly and returns -3 same as faceopen.ric. Thanks! ROSCO (18 years ago, 22-Oct-06, to lugnet.robotics.nxt)
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| | Re: LCD image editor for the NXT -- at LEGO Engineering.com
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(...) The way that RIC files are drawn, a valid file will always produce an error result. This is because the code iterates through all the opcodes in the RIC file, executing each of them in turn until there are no more opcodes left. At that point (...) (18 years ago, 22-Oct-06, to lugnet.robotics.nxt)
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| | Re: LCD image editor for the NXT -- at LEGO Engineering.com
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(...) Hmmm. Just created a simple image and uploaded it using the NXT explorer, but when I try to display it, nothing displays and syscall returns -122. Same program displays faceopen.ric ok, but curiously syscall returns -3 for that, even though (...) (18 years ago, 21-Oct-06, to lugnet.robotics.nxt)
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| | Re: Simple Tic Tac Toe
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(...) embelishments ;) (...) Thanks John, I'll soon start working on a miniature chess program. (URL) (18 years ago, 21-Oct-06, to lugnet.robotics.nxt)
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