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 Robotics / Education / 188
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Subject: 
Re: robosoccer ball problem...
Newsgroups: 
lugnet.robotics.edu
Date: 
Tue, 29 May 2007 13:31:33 GMT
Viewed: 
6988 times
  
In lugnet.robotics.edu, Elizabeth Mabrey wrote:

I don't want to frustrate them with the
fluctuating IR ball.

It's not ideal for stock LEGO sensors I think, but it might be good to point out
to them that the reason it blinks is to make things *easier*. With a source
pulsing near a known frequency, ambient conditions are much easier to cancel
out.

I am planning to find a constant "lighted"
ball for them instead, but no luck.

I've not seen them either. But I would think this is something a friend could
make with a battery pack and a bunch of near-IR LEDs. Perhaps a first step (for
them to practice on) can be a "target RCX" driving 3 light sensors (or an NXT
driving 4). You might even be able to stack two RCX light sensor on each RCX
port, to get 6 near-IR (although dimmer) light sources, and arrange them in a
circle facing out.

the official IR soccer ball has a very unreliable
IR emission. There are times  my IR sensor just
simply did not get any feedback even when it is
right next to it.

It might be that the pulses of the IR ball were out-of-sync with the reads of
the light sensors. Have you tried looking at the IR ball through a stock video
camera? These usually have very good IR sensitivity, so you can "see" the IR in
the playback. Spybots are rather impressively flashy on video.

--
Brian Davis



Message is in Reply To:
  RE: robosoccer ball problem...
 
Hi all, I am trying to get some middle school kids playing a bit with the robosoccer idea. I don't want to frustrate them with the fluctuating IR ball. So, I am planning to find a constant "lighted" ball for them instead, but no luck. Wonder if (...) (17 years ago, 28-May-07, to lugnet.robotics.edu)

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