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Subject: 
Re: Scout memory map and variable extraction
Newsgroups: 
lugnet.robotics
Date: 
Sun, 5 Dec 1999 21:04:50 GMT
Viewed: 
736 times
  
Mike,

Well, I'd interested to know what's between 0 and 0x12E. We only know that
0x100 is the message register, but that leaves a lot of unknown territory.
The point is I have no clue how to figure that out... You?

CU  Bert

Artificial Intelligence and Machine Learning in Lego pBricks www.bvandam.net


-----Oorspronkelijk bericht-----
Van: Mike Kory <kory@advancenet.net>
Aan: lego-robotics@crynwr.com <lego-robotics@crynwr.com>
Datum: zondag 5 december 1999 14:33
Onderwerp: Re: Scout memory map and variable extraction


Bert,
I'm not sure that there is much more to be figured out. I think that
everything we might need is now known. Am I wrong?

By the way, I've enjoyed your web pages for quite a while. Thanks for the
nice work.

I'm impressed with how good your English is. My mother is Belgian (Flemish)
but she only spoke English around me as a child so, alas, I don't • understand
of word of Dutch.

Mike


Bert van Dam <lego-robotics@crynwr.com> wrote in message
news:000201bf3f00$af4d6ca0$1be6acc1@van-dam...
Hi Mike,

Yes, you're right, I started counting memory at 1 which should ofcourse • have
been 0, and then the offset indeed makes our findings identical. I've
corrected the page on my website (and copied your email into it, hope you
don't mind): page scout/memory

So far it seems not many people are experimenting with the Scout yet, • which
is unfortunate because I think it's a great pBrick. In fact I think I'm • the
only one who has written an actual program for it (page ai/wall avoider).

Are you planning on figuring out what the other stuff in the Scout memory
is?

CU  Bert

Artificial Intelligence and Machine Learning in Lego pBricks • www.bvandam.net


-----Oorspronkelijk bericht-----
Van: Mike Kory <kory@advancenet.net>
Aan: lego-robotics@crynwr.com <lego-robotics@crynwr.com>
Datum: zaterdag 4 december 1999 16:57
Onderwerp: Re: Scout memory map and variable extraction


Bert ,
If you add your offset then we agree!
I was looking at your memmap.dat (I opened in Notepad).
I had said hex 233 for the pointer to the start of the first subroutine. • To
translate this to your memory map: 0x233 - 0x40 + 1 = 0X1F4 which is 500 • in
decimal. That agrees with you.

The address at 500 is 0x249. Converting this to your system we get
0x249-0x3f=0x20a = 522. Now, looking at your web page we see your • program
dump starting at 522. The first three bytes there are 0xF6. These are • the
"return" byte codes for the first 3 subroutines, then the first task • starts
at 525. Converting this back to my style dump, we get 525+0x3f=0x24c. • And
finally, if you look at the pointer for the first task at 507 in your • dump,
you see it points to 0x24c.

As far as the variables go, you have them starting at 376 which if we
convert it, we get 376 + 0x3f = 0x1B7. That's what we find in • Scoutdef.h.
(By the way, I figured most of it out the hard way too. THEN, I found it • in
Scoutdef.h).

Wow, that's pretty confusing. You may want to start your memory dumps at
0x40 or 64 decimal. If you do that, the program pointers might make more
sense. And you will want to use the pointers to find the program. If you • add
some subroutines, the first task will move up in memory.

Its good to see some activity in this area of lugnet lately. Looking • foward
to seeing what you and others contribute.

--Mike Kory







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