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Subject: 
Re: Some comments (long)
Newsgroups: 
lugnet.robotics
Date: 
Sat, 8 May 1999 11:25:43 GMT
Original-From: 
stephen p spackman <stephen@*nomorespam*acm.org>
Viewed: 
1660 times
  
John A. Tamplin wrote:

On Fri, 7 May 1999, stephen p spackman wrote:

What causes Java to gobble memory is more likely (a) the amount of
header overhead it places on objects (more to do with hashing support
than gc, I suspect) and (b), to a lesser extent, the fact that objects
are never "expanded" in place but always pay an additional pointer
overhead.

Java is not particularly space efficient (in typical implementations) for
several reasons:
1) value stacks are stored as a union of all the types you can store in
    a variable, so you eat up at least 32 bits (64 on an implementation
    supporting long/double).  Arrays don't waste space that way, however.

Sure: one aspect of the "expanded" issue.

2) late binding requires keeping the names of the methods around in RAM,
    so a typical implementation has lots of memory devoted to constant
    strings.

Well, dynamic loading, not late binding; this stuff would not be on the
RCX - presumably almost all of the class loader remains on the host
machine, with downloaded code pre-linked and pre-verified. You'd be
truly silly not to split the symbol table - I don't think introspection
will be heavily used in this environment :-).

3) JVM keeps a fair amount of data about each class and object.  If most
    objects are small, the overhead can become a significant part of the
    overall storage.

Yep.

Hashing is nothing more than a single method, which is typically inherited
from java.lang.Object and thus consumes no space on most objects.  The
extra pointer indirection is an implementation detail in Sun's JVM (so they
can relocate objects during GC without having to update all the pointers),
and even so only applies to arrays and object references which are typically
much larger than the object so the cost is relatively small.

Am I wrong? Most systems that provide hashing of mutable objects either
go to great lengths to ensure that objects never relocate, or actually
CHOOSE a hash code at object creation and STORE it in the object. Either
approach requires space overhead: either a pointer somewhere or a hash
value.

So it looks to me that the minimum size of java.lang.Object is three
pointers (the pointer to the object, the vtable, the hash mechanism),
and measurements suggest it is actually much bigger.

The space overhead for garbage collection per se is quite small, near
zero if you stop the interpreter during gc and every object has a method
table; even if you do full traversal (obviating all need for type tags
if you are clever) the temp space is proportional only to the square
root of heap size and a couple of marking bits in each pointer (using
technology 25 years out of date; there may be a better bound by now).

There are many ways to do GC.  All involve a trade-off between time and
space.  Typical algorithms add at least 2 bits for each cell (many GC
schemes are built on Dykstra's 3-color scheme developed 27 years ago),
or dividing the available memory in half and only allocating new cells in
the active half.  Either approach has space overhead, and they have varying
effects on runtime efficiency.

Actually I would have said that "typical" algorithms were now at least
ephemeral and require very little overhead of any kind. But those work
best in large virtual memories, so they aren't the ones we're discussing
here.

But think about it: a garbage collector can release memory *as soon as
is logically possible*. This *must* be no worse than an explicit-release
system. If the gc waits longer, that is a pure - and automatically
managed - time/space tradeoff.

You are not counting the time to compute the reference graph, which can
be quite substantial for a large number of small objects.  GC has its place,

Nono, that was a space analysis; recall that I was replying to an
objection that there was no *room* for a gc on the RCX. Of *course*
there is time overhead in this situation; a time overhead which I
calculate to be comparable to that of using an interpreter rather than
compiled code (that is, a small few instructions per "useful"
instruction).

and in general I agree that reducing programmer complexity for increasing
resource requirements is a good tradeoff.  However, on a small system it is
harder to make that tradeoff, and I would prefer to have explicit storage
management.  Of course, changing that would completely eliminate the benefits
of using JVM in the first place.

Which was the conclusion I too had come to, though garbage collection
was not on my own list of features to omit.

stephen
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 1 Reply:
  Re: Some comments (long)
 
Let's move this discussion to lego-robotics-rcx, since that group was created for discussions like these. (...) Late binding requires the symbol table or some representation of the same thing. For example, you have C inheriting from B inheriting (...) (26 years ago, 10-May-99, to lugnet.robotics)

Message is in Reply To:
  Re: Some comments (long)
 
(...) Java is not particularly space efficient (in typical implementations) for several reasons: 1) value stacks are stored as a union of all the types you can store in a variable, so you eat up at least 32 bits (64 on an implementation supporting (...) (26 years ago, 8-May-99, to lugnet.robotics)

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