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Subject: 
Re: Fw: 360 deg. swiveling electrical connection
Newsgroups: 
lugnet.robotics
Date: 
Thu, 4 Feb 1999 17:04:40 GMT
Original-From: 
Medical Informatics Consulting <medinfo@+AntiSpam+aros.net>
Viewed: 
2800 times
  
I am an engineer with EE training.  It would not be a problem if you use
two concentric rings.  One for the "live" voltage and one for a ground (or
positive and negative if you prefer that notation).  This is how many real
world systems work.

Matt

R. Matthew Sailors, ME
medinfo@aros.net

On Thu, 4 Feb 1999, Tom Rowton wrote:

> Are you looking for a Lego pure solution? I have a though about some
> rotating metal disks that touch each other and are always in contact no
> matter what the rotation, but am not an EE, so I don't know if polarity
> would become an issue.
> 
> trowt
> -----Original Message-----
> From: Bryan Beatty <bryan.beatty@autodesk.com>
> To: lego-robotics@crynwr.com <lego-robotics@crynwr.com>
> Date: Wednesday, February 03, 1999 5:02 PM
> Subject: Re: 360 deg. swiveling electrical connection
> 
> 
> Ben Kimball wrote:
> 
> > Has anyone figured out a good way to maintain an electrical connection
> > between two parts separated by a 360 deg. rotating joint? Wire would
> > just twist up eventually and pop loose or tear.
> 
> Daniel Miller wrote:
> > 
> > On Wed, 3 Feb 1999, Tim McSweeney wrote:
> > 
> > > The other options is to use a wire but not allow the turret to turn more
> > > than 180degrees either side of center, if you are at 179 and wish to go
> > > to -179 you have to go all the way back around rather than just nipping
> > > across those 2degrees.  It's slower but a lot easier to implement.
> > 
> > Give it enough wire and there's no reason you couldn't nip over those two
> > degrees.  On the theory of the more range the better, you could let the
> > wire twist some, and get maybe +/-360 or more.  Just have it re-center
> > after every attack and you should be OK.
> 
> Well, if you use one of the long leads and set up the mechanics right,
> your turret could probably spin 'round a dozen times with no ill
> effects.  Suppose your rotating assembly is a turret that turns both
> left and right in response to various environmental stimuli.  Its
> rotation angle therefore does somewhat of a random walk over time.  In
> this case, what you're worried about is what happens if it happens to
> rotate in the same direction many times in a row.
> 
> If you have an angle sensor that keeps track of the turret's rotation,
> then you program your robot so that if the angle sensor is reading more
> than one complete rotation of the turret since starting the program, it
> takes advantage of "slack time" (if you can spare it) to quickly
> "de-rotate" the turret some integer number of rotations towards its
> original setting (as many de-rotations as you can spare the time for).
> 
> The above approach wouldn't work too well if your rotating assembly is
> something like a wheel, which spins constantly, rapidly, and
> unidirectionally, since there wouldn't be much opportunity for
> backtracking.  But for turret-like applications, I bet this would work
> fairly well.
> 
> Just a thought...
> --
> Did you check the web site first?: http://www.crynwr.com/lego-robotics
> 
> --
> Did you check the web site first?: http://www.crynwr.com/lego-robotics


--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message is in Reply To:
  Fw: 360 deg. swiveling electrical connection
 
Are you looking for a Lego pure solution? I have a though about some rotating metal disks that touch each other and are always in contact no matter what the rotation, but am not an EE, so I don't know if polarity would become an issue. trowt (...) (28 years ago, 4-Feb-99, to lugnet.robotics)

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