Subject:
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Re: Alternative Mindstorm Robotwars
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 15 Jan 1999 00:27:01 GMT
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Original-From:
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Mike Fusion <TLTPJ@CSD.nomorespamUWM.EDU>
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Viewed:
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1132 times
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-----Original Message-----
From: Daniel Miller <danielmi@ecn.purdue.edu>
To: Pete Hardie <pete.hardie@dvsg.sciatl.com>
Cc: lego-robotics@crynwr.com <lego-robotics@crynwr.com>
Date: Thursday, January 14, 1999 2:38 PM
Subject: Re: Alternative Mindstorm Robotwars
> On Thu, 14 Jan 1999, Pete Hardie wrote:
>
> > I disagree. Pure speed has the problem that it can end up repeating
> > trips down dead-ends. A slower, but mapping, bot would have no
> > repeats, and could win.
>
> Why map? Just build a bot that keeps a feeler on the left wall, and turns
> left if it loses the wall. You'd never go down the same hallway twice,
> and there's much less programming.
i disagree, i thought of this solution, but the "Left-fork" rule does not
apply to all mazes.
a maze can be designed to counteract this type of solution. moreover, the
"right-fork" rule does not work either.
my $.02
m.
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics
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