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Subject: 
Re: Alternative Mindstorm Robotwars
Newsgroups: 
lugnet.robotics
Date: 
Fri, 15 Jan 1999 00:27:01 GMT
Original-From: 
Mike Fusion <tltpj@csd.=saynotospam=uwm.edu>
Viewed: 
873 times
  
-----Original Message-----
From: Daniel Miller <danielmi@ecn.purdue.edu>
To: Pete Hardie <pete.hardie@dvsg.sciatl.com>
Cc: lego-robotics@crynwr.com <lego-robotics@crynwr.com>
Date: Thursday, January 14, 1999 2:38 PM
Subject: Re: Alternative Mindstorm Robotwars


On Thu, 14 Jan 1999, Pete Hardie wrote:

I disagree.  Pure speed has the problem that it can end up repeating
trips down dead-ends.  A slower, but mapping, bot would have no
repeats, and could win.

Why map?  Just build a bot that keeps a feeler on the left wall, and turns
left if it loses the wall.  You'd never go down the same hallway twice,
and there's much less programming.


i disagree, i thought of this solution, but the "Left-fork" rule does not
apply to all mazes.

a maze can be designed to counteract this type of solution.  moreover, the
"right-fork" rule does not work either.

my $.02

m.


--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



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