Subject:
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RE: and the sine & cosine functions for the NXT
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Newsgroups:
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lugnet.robotics
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Date:
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Sat, 23 Dec 2006 07:32:30 GMT
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Original-From:
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Erik Houet <E.HOUET@HCCNET.nospamNL>
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Viewed:
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2858 times
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Maybe a cheap sollution, but if I have to draw a sine or cosine I wouldn't
calculated.
Well, I will calculate it once and put it in a table. Then draw the sine &
cosine from the calculated coordinates from the table. Really fast. And,
euh, nobody will see the difference :-p
Worked on a commodore C64!
-----Oorspronkelijk bericht-----
Van: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com]Namens
Claude Baumann
Verzonden: zaterdag 23 december 2006 0:07
Aan: lego-robotics@crynwr.com
Onderwerp: and the sine & cosine functions for the NXT
now we have a complete integer trig-function package. Challenge :
who is going to draw the first sine and cosine waves on the NXT display?
Please report any bugs.
www.convict.lu/Jeunes/RoboticsIntro.htm
Claude
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Message is in Reply To:
| | and the sine & cosine functions for the NXT
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| now we have a complete integer trig-function package. Challenge : who is going to draw the first sine and cosine waves on the NXT display? Please report any bugs. www.convict.lu/Jeune...sIntro.htm Claude (18 years ago, 22-Dec-06, to lugnet.robotics)
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