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Subject: 
Re: Trig and vectors
Newsgroups: 
lugnet.robotics
Date: 
Sat, 9 Jan 1999 02:41:44 GMT
Viewed: 
1471 times
  
In article <00ca01be3b44$e537b200$32f0f081@bergman.mop.no>,
lego-robotics@crynwr.com (Simen Svale Skogsrud) wrote:


I need ideas for efficient ways to implement tangent and inverse tangent in
NQC and I need ideas for how I can treat a number of variable positions
(say 16) as an array of coordinates. I know this will probably be much
easier to implement in C under LegOS, but I do not feel ready for that
quite now.


I haven't found a way of getting the RCX to perform any sort of indirect
addressing.  As a result, there's no array support in NQC.

Dave

--
reply to: dbaum at enteract dot com



Message is in Reply To:
  Trig and vectors
 
I want my little explorer bot to be able to make "intelligent" judgements of how to maneuver itself out of areas when it is stuck in a corner or another narrow space. To accomplish this I want it to have a modest capability to remember obstructions (...) (26 years ago, 8-Jan-99, to lugnet.robotics)

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