Subject:
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Re: Trig and vectors
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Newsgroups:
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lugnet.robotics
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Date:
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Sat, 9 Jan 1999 02:41:44 GMT
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Viewed:
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1471 times
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In article <00ca01be3b44$e537b200$32f0f081@bergman.mop.no>,
lego-robotics@crynwr.com (Simen Svale Skogsrud) wrote:
>
> I need ideas for efficient ways to implement tangent and inverse tangent in
> NQC and I need ideas for how I can treat a number of variable positions
> (say 16) as an array of coordinates. I know this will probably be much
> easier to implement in C under LegOS, but I do not feel ready for that
> quite now.
I haven't found a way of getting the RCX to perform any sort of indirect
addressing. As a result, there's no array support in NQC.
Dave
--
reply to: dbaum at enteract dot com
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| | Trig and vectors
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| I want my little explorer bot to be able to make "intelligent" judgements of how to maneuver itself out of areas when it is stuck in a corner or another narrow space. To accomplish this I want it to have a modest capability to remember obstructions (...) (26 years ago, 8-Jan-99, to lugnet.robotics)
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