| | Re: What to do if not selected for the NXT Developer's Program? Steve Hassenplug
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| | (...) If you look at the sample models, you'll see there are still some studded beams, but very few. It looks like just enough to connect a studless model to a baseplate. Can you explain why you think building studless requires less creativity than (...) (19 years ago, 19-Jan-06, to lugnet.robotics)
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| | | | Re: What to do if not selected for the NXT Developer's Program? Rob Hendrix
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| | | | "Steve Hassenplug" <Steve@TeamHassenplug.org> wrote in message news:24317.66.84.205...air.com... (...) OMG! That's an amazing discovery! You mean the new studless system is compatible and can interconnect to the *old* studded system? No way!!!!! (...) (19 years ago, 19-Jan-06, to lugnet.robotics)
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| | | | Re: What to do if not selected for the NXT Developer's Program? Ross Crawford
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| | | | (...) I don't think it requires less creativity, but I do think it reduces the creative possibilities for those that don't already have a collection of studded technic bricks. There are some things that studless just doesn't do very well, and having (...) (19 years ago, 19-Jan-06, to lugnet.robotics)
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| | | | | | Re: What to do if not selected for the NXT Developer's Program? Kevin L. Clague
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| | | | | (...) I agree. Simply put, more types of parts to work with increases the realm of possibility. Kev (19 years ago, 19-Jan-06, to lugnet.robotics)
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| | | | Re: What to do if not selected for the NXT Developer's Program? Dennis Clark
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| | | | (...) I wouldn't say requires less. What about the wings, eyeballs, toenails (See the dinosaur models) and other things are are stud based. Not everyone wants to build wireframe exoskeletons - My four year old likes his bricks! But if there are (...) (19 years ago, 21-Jan-06, to lugnet.robotics)
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