Subject:
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Re: mindstorms NXT and memory
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Newsgroups:
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lugnet.robotics
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Date:
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Mon, 9 Jan 2006 18:59:17 GMT
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Viewed:
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9542 times
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In lugnet.robotics, Alexander Sack wrote:
> Kevin, does that have to be true though? I'm wondering if a better strategy
> would have been to sell the NXT Core kit at a slight loss but try to make it up
> on expansion sets? (sort of like the game console market)
I doubt it -- for game consoles, the computer is useless without the 'expansion
sets'. For Mindstorms, most consumers will be happy with the basic product;
expansion sets are add-ons, not required purchases. I don't see a way to
transform Mindstorms into a model of "give away the durable item to profit from
sales of multiple consumable products."[1]
--
Steve
1) Game software being consumable in the sense that you'll only want to play the
same game for so long.
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Message has 1 Reply: | | Re: mindstorms NXT and memory
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| (...) That's a really good point. I suspect LEGO feels that the basic, core set should cover all the bases to make access to Mindstorms/NXT easier for kids and their parents. Though there still maybe avenues in the future to offer a more advanced (...) (19 years ago, 9-Jan-06, to lugnet.robotics)
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Message is in Reply To:
| | Re: mindstorms NXT and memory
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| (...) Kevin, does that have to be true though? I'm wondering if a better strategy would have been to sell the NXT Core kit at a slight loss but try to make it up on expansion sets? (sort of like the game console market) Give the NXT more (...) (19 years ago, 9-Jan-06, to lugnet.robotics)
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