Subject:
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Re: Robotic simulators
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Newsgroups:
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lugnet.robotics
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Date:
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Tue, 26 Apr 2005 13:23:52 GMT
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Original-From:
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PeterBalch <peterbalch@SAYNOTOSPAMcompuserve.com>
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Viewed:
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1133 times
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Dan
> This actually answers a question I've had for years. Whenever I've been
> caught up in a good 3D videogame, I've always wanted a more open-ended
> system -- where I could totally customize my characters & vehicles, add new
> terrain models and so on. Now I get the sense that with present-day tech,
> that just wouldn't be possible. The system has to be tuned, and letting the
> user change too many things is intrinsically dangerous.
I don't think it's a technical problem, I think it's down to budgets. It
_can_ be done well (or at least faked well) on a PC but it costs too much.
90% of users don't care and the accountants who run games companies can't
understand the difference. If a game costs $2,000,000 and a proper
simulation costs $200,000 then let's save $200,000.
Am I disappointed I didn't get to write a proper robot-fighting simulation?
Who me?
Peter
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