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Subject: 
Fw: LEGO robotics on a budget?
Newsgroups: 
lugnet.robotics
Date: 
Fri, 6 Jun 2003 16:34:40 GMT
Original-From: 
Bert van Dam <(bvandam@)Spamless(zonnet.nl)>
Viewed: 
1124 times
  
How expensive your hobby will be depends on how many additional parts you
buy. If you focus on what you can do with the parts you have, you're forced
if you like to do more interesting things with the software. I'm personally
not very mechanically inclined, so software is my thing. You can see some
interesting examples using on my website on Artificial Intelligence and
Machine Learning.

Bert
www.vandam.tk


  ----- Original Message -----
From: "Mark Tarrabain" <markt@lynx.SPAMBLOCK.net>
To: <lego-robotics@crynwr.com>
Sent: Friday, June 06, 2003 5:08 PM
Subject: LEGO robotics on a budget?


> Here's a question I thought might be interesting to discuss.  What, in
> people's opinions, are good ways of getting immersed into the building
> of interesting programmable contraptions for relative newcomers to LEGO
> who may not have heaping amounts of cash?
>
> Obviously the Mindstorms RIS is a good start.  But for more interesting
> devices (like the ones in Mindstorms Masterpieces -- I am held in almost
> speechless awe of the creative genius in people like Kevin and the other
> authors), one eventually and invariably requires a far wider reaching
> assortment of pieces.  One can, of course, buy spare parts as one sees
> they need them, but there are two problems I can see with that.  One, I
> am not sure that it is as fiscally efficient as buying larger numbers of
> parts in prepackaged sets, and two, it's not particularly helpful for
> people who need at least some amount of hands-on exerience with
> something in order to visualize and invent a new and clever way of
> adapting a mechanism into a device.  Since a person on a budget cannot
> realistically go out and buy "one of everything", they may end up
> feeling constrained.



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