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Subject: 
Re: Walkers
Newsgroups: 
lugnet.robotics
Date: 
Thu, 15 Feb 2001 03:40:43 GMT
Original-From: 
Eric Covington <olingo@home.+AvoidSpam+com>
Viewed: 
764 times
  
Some years back a couple of guys at work made a double inverted pendulum,
which is like balancing another pencil on top of the pencil on your finger,
though it worked in only one dimension.  I don't know too much about it,
except that they had position sensors at each of the joints, and (I think)
derived rate and acceleration from those.  The control algorithm was
developed in a mainframe based control systems program called "Control-C"
which nowadays has been pretty much replaced by Matlab.  They used
full-state feedback (hence the need for rate and acceleration).  The
algorithm was (likely) done in analog electronics.  Since I've only been
lurking on this list a little while, and have yet to get any mindstorm stuff
to play with, I don't know if the hardware is capable of doing something as
complicated.

In terms of the walker - if you had a good position sensor and a pendulum,
you might be able to do a similar algorithm, though the inertia of the
pendulum adds some more dynamics to the system.

Some ramblings....

Eric Covington



----- Original Message -----
From: Boorman, Mathew <mathew.boorman@admiral.com.au>
To: <sjbaker1@airmail.net>; <lego-robotics@crynwr.com>
Sent: Wednesday, February 14, 2001 4:41 PM
Subject: RE: Walkers


So much for a simple PID, or even just a P solution!
Sounds like a cool thing to try with lego, slightly easier toy to demo to
people and kids.
IF the physicas is very complex it might be pushing the RCX to do the • maths
though, at least using bytecode.

Maybe I should balance the pendulum on top of the robot for just a bit • more
challenge!

As far as the IR sensor was concerned I figured it would have a fair way • of
the centre line of the robot, but I have not looked into the sensitivity • of
those suckers to caluculate exactly how far out it needs to be.  Aiming • the
sensor offset from vertical, say about 45 deg should give it better
sensitivity too.

m@

-----Original Message-----
From: Steve Baker [mailto:sjbaker1@airmail.net]
Sent: Wednesday, 14 February 2001 15:13
To: Boorman, Mathew
Cc: lego-robotics@crynwr.com
Subject: Re: Walkers


"Boorman, Mathew" wrote:

A problem with any 'pendulum' based system will have is that they are
effected by the movement of the robot.
From a robot which attempted to balance using 2 wheels I found...

  From stationary start falling forward...
  detect pendulum swinging forward
  accelerate to bring upright again
  pedulum is pushed back by acceleration
  detect 'upright', stop
  fall over really, really hard!

Well, I think your software has to be able to predict (mathematically)
what will happen to the robot and the pendulum as it accellerates the
motor.

You can't rely on the simple "if pendulum in middle all is well" thing.

You need to know the accelleration you applied, the torque that'll apply
to the robot, the consequent rate of rotation, etc.  In short, your • software
has to do the physics to predict what it's actions should produce and
only use the pendulum to confirm that the error in your calculations
are not adding up too far in either direction.

I've seen a device demonstrated that consisted of a lever with a free-
swinging pendulum connected one end - with a motor at the other end
of the lever. There were rotation sensors at the motor and the fulcrum
of the pendulum. (This wasn't a Lego device) The software was able to
jiggle the motor about until both lever and pendulum were
pointed straight up - and to balance them there indefinitely.
You could even push the pendulum with quite a bit of force to
try to knock it over and the system would catch it and rebalance
the system within a small fraction of a second.  The entire thing
was completely hypnotic because it worked with more speed and
precision than you'd think possible.  It was the robotic equivelent
of balancing a pencil point-down on the tip of your finger without
moving your arm...and then letting someone try to knock it off your
finger without losing it!

This was done by emulating the physics of the system in software
and applying the precise amount of force theoretically needed to
exactly halt the pendulum in the vertical position. By recomputing
this solution about 500 times a second and adjusting the speed of
the motor accordingly, the system could have the pendulum appear
to stop dead in the correct position.

I wish I could recollect where I'd seen that - I think it was some
college student's term-paper project shown at a local science fair.

A gyro would eliminate that, although I suspect building a compact lego • one
would be tricky.

Whilst a gyro helps to prevent the robot from falling, it also makes it
harder to correct any tilt you do accumulate.  However, it may just give
you more time to react which could be a net win.

As an alternative I am thinking of using an IR distance sensor to • measure
the lean by measuring the distance to the ground.

It would have to be pretty sensitive.  A few degrees of tilt won't produce
a measurable difference in the distance to the ground - so it'll be a
very insensitive detector of small amounts of tilt.

--
Steve Baker   HomeEmail: <sjbaker1@airmail.net>
              WorkEmail: <sjbaker@link.com>
              HomePage : http://web2.airmail.net/sjbaker1
              Projects : http://plib.sourceforge.net
                         http://tuxaqfh.sourceforge.net
                         http://tuxkart.sourceforge.net
                         http://prettypoly.sourceforge.net
                         http://freeglut.sourceforge.net





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