Subject:
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web-legOS back online
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Newsgroups:
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lugnet.robotics
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Date:
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Sun, 19 Nov 2000 05:38:15 GMT
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Original-From:
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Shawn Menninga <smq@!spamcake!dwarfrune.com>
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Viewed:
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807 times
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Due to a server rebuild, the web-legOS compiler at dwarfrune.com
has been unavailable for some time now. I'm happy to announce that
it's finally back on line. Thanks to all of you for your patience.
<A HREF="http://www.dwarfrune.com/web-legOS.html">
http://www.dwarfrune.com/web-legOS.html
</A>
-SMQ Shawn Menninga smq@dwarfrune.com
--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
"...to live deliberately...to put to rout all that [is] not life, and not,
when I [have] come to die, discover that I [have] not lived." -- H. D. T.
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Message has 2 Replies: | | Re: web-legOS back online
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| Shawn: What are the technical limitations associated with doing this with legOS 0.2.x? I'd love to put something similar (but more up to date) on the legOS.sourceforge.net site (or, more likely, tieguy.org/legos due to quotas at sourceforge) but I'm (...) (24 years ago, 19-Nov-00, to lugnet.robotics)
| | | Re: web-legOS back online
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| (...) Three things, all related to the new way 0.2 manages programs: 1) 0.2.x has a separate kernel which must be uploaded prior to any legOS programs, making the procedure somewhat more complex. 2) 0.2.x program files are in a binary format rather (...) (24 years ago, 20-Nov-00, to lugnet.robotics)
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