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Subject: 
RE: Ping-Pong Ball Shooter
Newsgroups: 
lugnet.robotics
Date: 
Wed, 12 Jan 2000 21:13:41 GMT
Original-From: 
Jim Thomas <(jim.thomas@trw.com)NoMoreSpam()>
Viewed: 
1170 times
  
-----Original Message-----
From: The WordMeister [mailto:dwilcox@wordsmithdigital.com]
Sent: Wednesday, January 12, 2000 12:21 PM
To: Lego Robotics List
Subject: Ping-Pong Ball Shooter


Okay, I promise not to mention my rack-and-pinion steering
model in this
post ... [Rats, I've blown it already.]

Our current family robotics project is to develop a robot
that will shoot
ping-pong balls, as well as hunt them down and reload 'em
(that part I can
handle).

Sounds like a fun project...

What other mechanisms have been tried or could be tried? Just
looking for
some additional design inspiration and ideas. I'd like to try a
pinball-plunger-type mechanism, but haven't figured out a
good way to build
it and motorize it yet.


What about a series of drive wheels each set geared at increasing RPMs?  You
could use two wheels per stage opposite of each other to squeeze the ball
through and accelerate it since the ball is so light.  An alternative might
only need one wheel per stage (at the bottom would give it backspin for more
distance) and you would only need a track on the top (possibly with a rubber
band to supply tension and a tacky surface to work against.  This is kind of
like what they use for moving roller coasters in the station.  This might
not work at all but if it did you could really have fun with it.  There
might be some problems transferring the ball from one stage to the next.  It
might be possible to offset stagger the wheels so you could put them closer
together or use pairs of the very narrow pulley-wheels and interleave them.
The ideas are endless...

I'm pretty well set for pieces as well, having the RIS and
the Code Pilot,
plus 1 extra motor, plus lots more Technic pieces. So I have two
differentials, two clutch gears, and four motors--if any of
that helps.

--Doug Wilcox


[snip]

Good luck with your design and don't put anyone's eye out... ;-)

JT



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