 | | Re: Faster NXT LCD Screen Refresh
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(...) <snip> (...) This is really interesting. If I understand correctly, to get colors, or at least shades of grey, you have to refresh the screen quickly and the "darker" the pixel, the more often it shows up in the pattern. For example, let's say (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: Adding syscalls/opcodes to NXT-G
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(...) John - I know you don't like this and I agree that the best solution is NI changing their compiler to allow extending firmware with new syscalls. The way things work, I'm afraid, this will not happen anytime soon. I'm trying to suggest (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt)
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 | | Faster NXT LCD Screen Refresh
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Here's a trick to get a faster rate on the LCD display refresh. It currently takes 16 milliseconds to refresh the NXT LCD. 16 "messages" are sent to the LCD. One message is sent per millisecond. There are two messages from the ARM to the LCD for (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Robo Quad - Stage Two and Three
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(URL) Robo Quad - Stage One notes> Stage Two - Completed Stage Three - Completed Stage Four - Work in progress (URL) Robo Quad - Gallery> Stage One - Completed (URL) drive system>> (URL) front paw - top>> (URL) front paw - rear>> (URL) front paw - (...) (19 years ago, 22-Mar-07, to lugnet.announce, lugnet.robotics, lugnet.technic, lugnet.build.mecha, FTX)
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 | | pbLua Beta 3 - Available
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All, pbLua beta 3 is available now at: (URL) This new version has the bug in the regulation fixed, and the default motor mode is brake, not float. I've also updated the API docs to correct errors (there are probably more) and added an install doc (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt, lugnet.robotics.nxt.nxthacking)
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 | | Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
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Do we loose points for melting the eggs? At any rate, it makes the foil stay on better. ;-) --Peter (19 years ago, 22-Mar-07, to lugnet.events.brickfest, lugnet.robotics, FTX)
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 | | Re: pbLua Fun at OSX
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(...) Finally, I did something right - by accident! Christian, could I ask you to please send me (off list if you like) some screen shots of what happens when you connect the NXT? I can't remember if I sent you Mac instructions, but you just look (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | pbLua Fun at OSX
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Hello World, pbLua-Beta2 is out and 90% of my wishes are true now :D Running pbLua with OSX worked out of the box... 1. Flashing NXT and reboot the box once 2. checking for new NXT-Device (ls -la /dev/tty.usb*) 3. connecting with screen to NXT (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | Re: The standard NXT firmware & the case of the missing opcodes
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(...) I guess what I'm saying is '<<=', 'OP_ASL' and 'OP_LSL' are all the same thing (zero fill). '>>=' means either 'OP_ASR' (smear fill) or 'OP_LSR' (zero fill) depending on whether your target is signed or not. If you wanted direct equivalents (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: The standard NXT firmware & the case of the missing opcodes
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(...) Having used shifts in Z80 assembly before, I can see the uses of the different types. However, I can't see how I'd want anything other than arithmetical in the NBC opcodes. The only times I used logical, rotating, or with-carry-bit shifts was (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
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