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 Robotics / *15536 (+5)
  Re: Robot navigation
 
(...) Here is an Idea. If you know where you are sort of, then you can program an object into memory at a certian distance(a wall perhaps). Once the robot hits something, it checks to see if it is about at the distance programmed into it. If it is, (...) (26 years ago, 29-Oct-99, to lugnet.robotics)
 
  shoes [was Re: lego Technic "class"]
 
=>From: Steve Moffat <smoffat@hcitech.com> =>... => If you have an abnormal foot size why do you need to buy =>twice as many shoes as those who do not? ... in the case where you have different-sized feet (e.g. size-10 left, and size-12 right). The (...) (26 years ago, 29-Oct-99, to lugnet.robotics)
 
  RE: lego Technic "class"
 
Greetings, Well that makes more sense. I have never heard of this before. <<...>> -----Original Message----- From: Chris Phillips [SMTP:chris.phillips...oards.com] Sent: Friday, October 29, 1999 3:34 PM To: 'Steve Moffat' Cc: (...) (26 years ago, 29-Oct-99, to lugnet.robotics)
 
  Re: lego Technic "class"
 
From: "Chris Phillips" <chris.phillips@comp...oards.com> (...) I've (...) the (...) I've (...) far. The adder/subtractor is an all mechincal design which handles this flaw. Take a look at (URL) I'm sure that others will chime in with their designs (...) (26 years ago, 29-Oct-99, to lugnet.robotics)
 
  RE: Robot navigation
 
I have been working on this too, and I decided that I am going to live with a certain amount of uncertainty. If I can get to within a few inches of where I think I am, that's going to be good enough. Until it isn't anymore, and then back to the (...) (26 years ago, 29-Oct-99, to lugnet.robotics)


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