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Subject: 
Review of set 8652 Enzo Ferrari
Newsgroups: 
lugnet.reviews
Date: 
Thu, 30 Jun 2005 06:15:10 GMT
Viewed: 
9274 times
  

    8652 Enzo Ferrari 1:17
477 elements, 0 figures, US$40, 2005
LEGO > Racers > {Ferrari}

I’m certainly not the type to be writing set reviews but I felt there was some stuff about the set that needed to be clarified. First of all, I was prepared for a pretty sucky set when I read the comments about it in the guide, whining about the lack of steering. BUT, on the contrary, the set has exceeded my expectations. It’s also BIG (a lot bigger than I thought it’d be, and so was the box) It even passed the Swami test(tm) which is a rigorous trawl of google for pics of the prototype for comparison purposes.

Basically, I compare the model to the proto and try and figure out which part would look best as what, and in which part of the car. (1) I was also impressed with the EXTREMELY sturdy chassis. It seemed a bit blocky as I was building it, but the wedges took care of that in the end. Also new to me are the numbered bags, which make the building experience MUCH better than having to go through size-graded baggies. Interestingly, the page that divides the main model from the alternate one has a pic of a different rear end design for the Enzo model.

Needless to say I *did* find SOME problems with the overall design, but they weren’t as big as I thought they might be:

1) The steering wheel is a GEAR. WTF?! This was one change I simply had to make. I replaced this(2) with this and I was much happier about it in the end.

2)I read quite a few complaints about the lack of steering, but IMHO the wheel wells would probably not be as snug (and therefore cool) around the wheels as they are right now, were there some kind of steering. Also, adding functionality (steering, engines, etc) takes the model into technic territory. The best thing to do is to strike a balance between form and function. But for some reason TLC has always been about either one of the two extremes. Model team (which is what I class this set into) has always been more about the former, and technic more about the latter. So, in this case I think the lack of steering is quite ok.

3) I like the fact that the rear lifts open to reveal a fairly accurately detailed engine, but I don’t appreciate the fact that the thing flops back down if it isn’t at a 90-degree angle. Some sort of a support rod for it would’ve been cool, and prototypical as well.

4) Having the large number of decals is also a great thing, because it allows you to take the part and use it elsewhere without the stickers (ie more flexibility). Compare this with printed bricks, which have a MUCH more limited use, and then there’s the problem of using them in creative ways. Ugh!

5) The doors are just two 2x6 beams on either side. Another compromise on detail, but I can at least pick the car up without having to worry about the doors caving in ;-o These can also easily be modded into openable doors, although the prototypical swing-up styled ones may be a bit tricky to pull off.

All in all, I think this is a cool set. Mod it and add that steering if you like; never hurts to have more functionality. As for me, I’m thinking of re-vamping my 10-wide Countach to RACE with this set :-D

Legoswami

(1) I USUALLY do this with trains, but the same thing can be applied to cars too, I guess... also this time instead of working from scratch to create a model I already had one to nitpick, which was again interesting.

(2) Would make a cool mecha waist.... hmm.



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