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Subject: 
Re: PIRATE GAME: New Cutter Record Sheet and other discussion
Newsgroups: 
lugnet.gaming, lugnet.pirates
Date: 
Tue, 30 Jul 2002 07:01:29 GMT
Viewed: 
57 times
  
In lugnet.fun.gaming, Frank Filz writes:
I just spent some time working on a new cutter record sheet. The new
sheet reflects some rule changes:

Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been
playing with at BrickFest)

Grape is -1 per full 3" of range (I'm wondering if this will work better
than a flat -6 which is hardly worth taking).

   I think this is a much better calculation.  Grape wasn't
   even worth doing at point-blank range the other way, though
   making it equal to a musket may be going a bit too far the
   other way--maybe -1 per 2"?  (-1/inch is a bit too severe.)

On other rules thoughts, I'm curious how people feel about the wind
speed? I'm real inclined to dispense with it, and just modify wind
direction. It might be interesting to introduce a small chance of a
storm (hmm, two possibilities for storms - rain squalls which limit
range to 6" and give ships the possibility of escaping, and big storms
which might cause damage). Perhaps two dice are rolled each turn for
weather, the first causes a wind direction change on a 5 or 6. The
second causes a squall on a 6, if it's already squalling, a 6 results in
a storm, a 1-3 results in an end to the squall. Or the squalls could
just be factored into the weather chart. In fact, the more I think about
it, the more I'm thinking of then writing a program which just rolls up
a game's worth of weather. This chart then becomes a handy reference to
the turn (the GM would just check off each turn, and there could even be
space for the GM to write in commentary to be used in a later game
summary).

   I liked the wind as it was last time--not so capricious, but
   with definite variance.  Being becalmed was a nice bit of
   unpredictability.

Here is the text of the record sheet:

CANNON ROLL TO HIT:3d6 for 10 or more
+1 Target within 6" firing ball
+0 Target between 6" and 18" firing ball
-1 Target between 18" and 24" firing ball
-1 Per full 3" of range firing grape
-1 Each additional 6"
+2 Firing from land
+1 Target on land
+1 Target is class 6 or larger, or large building
-1 Target is class 1
Worst of these:
+1 Target is Hull
-2 Target is Hull while crossing the T
-3 Target is boat or canoe

   Crossing the T is a *negative* modifier?  I thought it was a
   positive effect.  Or is that just an extra damage roll?

   I'll add more later.

   best

   LFB



Message has 1 Reply:
  Re: PIRATE GAME: New Cutter Record Sheet and other discussion
 
(...) I also thought about -2 per 3". I'm somewhat inclined to not introduce a new set of range steps because of thinking how to put the range mods right onto the range sticks (and musket has to be on both long and short sticks). It probably is (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)

Message is in Reply To:
  PIRATE GAME: New Cutter Record Sheet and other discussion
 
I just spent some time working on a new cutter record sheet. The new sheet reflects some rule changes: Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been playing with at BrickFest) Grape is -1 per full 3" of range (I'm wondering (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)

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