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  Re: Pirate fleets
 
(...) OK, so what have you been coming up with? Where does the problem lie? Is it just in the time it takes to battle it out? Or does the going to port and transacting cause much of the problem? (...) Agreed. It's even the more interesting part to (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) Turns still took too long to process. The time to battle it out is also significant (perhaps for the campaign game, two shots should be taken per turn?). Going to port took too long. Running NPC ships took too long A 2nd GM would help a lot. (...) (23 years ago, 5-Nov-01, to lugnet.pirates)

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