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Stephen F Roberts wrote:
>
> Frank Filz <ffilz@mindspring.com> wrote:
>
> > Christina Hitchcock wrote:
> > >
> > > www.brickfest.com
> > >
> > > Activities
> > >
> > > Brick Play Area
> > > Big Train/Town layout
> > > BrickWars
> > > Pirate Game
> > > Robotics
> > > MOC's
> > > Castle World
> > > Classic sets display
> > >
> > > Workshops
> > >
> > > Stop motion animation
> > > Large sculptures and mosaics building
> > > Roundtable discussion on train shows
> >
> > I know pirate gamers are going to want to participate in a bunch of the
> > other activities, so if the space at all allows, I'd love for us to have
> > the space all day Saturday, and once the final schedule of events is
> > posted, we will post the schedule of breaks in the Pirate Game. If it is
> > at all possible to have lockable space, I'd love to be able to set up
> > Friday night. I would also like to host a pirate "room party" after
> > Brickfest closes Friday night. This will be an opportunity for
> > interested folks to discuss the rules, perhaps build some ships or
> > islands, and just a general fun time. Of course this will be dependent
> > on having a roomie who is interested in this kind of activity (actually,
> > if there's a bunch of us, it might be nice to try and get a suite to
> > give us more room for the room party).
>
> ...This sounds cool :-) I also would like to see the pirate stuff set up in its
> own spaces, lockable if at all possible...
>
> ...Possible ideas:
>
> ...Use the "back corner room", the one we set castle in last time (Castle was
> moving to the room we had discussions in last time).
>
> ...I think Christina was thinking this would be a good talk/discussion room, but
> the talks don't need to be in a lockable room, so maybe they can be held in the
> cafeteria (which is ours this year, IIRC :-) We can use a corner of the
> cafeteria for talks (like near the vending machines), so if its a big talk it
> can spill out into the general cafeteria space.
>
> ...This way the room is lockable and not in a main walk area, but close enough
> to "the action" that interested people can stick their heads in and interested
> pirates can jump out as needed.
>
> (moving into free association/babbling mode here)
>
> ...The only problem I see with this theory is that the room isn't all that big,
> it could likely host a fleet about the size we had last year, but not any
> bigger... (I could also be misremembring things... with no tables about, the
> room may be plenty big)...
>
> ...So you may want to limit how many ships/teams are about (with an additional
> option that maybe we can "charge" for the event (like $5) to limit wanderers
> with proceeds going to a nice prize or trophy or something?).
>
> ...If there is any limit, maybe designate a ship/fleet to be "open" and
> controlled by people just wandering in... to give them a feel for the game...
> maybe even vote by bystanders :-)
>
> ...Another idea if we go with a "limit" situation, is maybe once the "big" game
> starts going good and if you have lieutenants you can trust to run the main
> game, you could break off and run a "micro game" in the discussion area... Like
> 4 ships and 1 island on a table (so _very_ small)... Play for an hour to
> demonstrate the concepts and rules to people not in the main game...
That room is probably slightly small, but the only larger lockable room
is the one which had the trains and K-8 etc. last year (unless we also
have some lockable rooms we didn't have last year). It certainly would
have an advantage of not being a traffic lane. It would have a
disadvantage of not being quite as condusive to onlookers. It would have
an advantage for me and a few others of being next to the castle room
allowing a quick dash in to a CW event...
If I remember, there was a small corner between the two rooms which last
year had a display case. If that corner instead had a table, we could
keep the ships not immediately in use there, and thus not have any
tables in the pirate room.
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message is in Reply To:
| | Re: BrickFest 2001
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| (...) ...This sounds cool :-) I also would like to see the pirate stuff set up in its own spaces, lockable if at all possible... ...Possible ideas: ...Use the "back corner room", the one we set castle in last time (Castle was moving to the room we (...) (24 years ago, 16-Apr-01, to lugnet.events.brickfest, lugnet.org.us.wamalug)
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