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  Re: Crate Contraption Standard
 
(...) As long as the "Type 1" standard doesn't tightly constrain future expansion, I think both are achievable. (...) It seems a good one, but certainly not the only one. For instance, have a empty crates not filled directly, but instead via a (...) (20 years ago, 13-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
Steve clearly wants to keep this simple for the first go-around. But others, including myself, dream of more flexibility. I like Larry's idea of referring to versions. So rather than having to reject some features as too difficult, we can ear mark (...) (20 years ago, 12-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) I had in mind something a bit like the moonbase concept except where they have level passage-ways between modules, a GBC module would have either one or two two ins which include a slight down slope to encourgage balls to enter and either one (...) (20 years ago, 11-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) Yes, I think more people will participate in a "ball contraption" than a "crate contraption". It's my intent to create a ball contraption standard. People can use crates to move balls within there own module, if they choose. When balls are (...) (20 years ago, 11-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) I guess I am confused then. A crate is a thing that balls go in. A crate contraption would need to be able to handle crates, yes? Else it would be a ball contraption? The thing is, I think the problems of actaully building a mechanism which (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) This is really along the same lines as what I was thinking, except, I'd start with two ports (1 in, 1 out) on opposite sides of the module. Each module would have 1 input "crate" in a specified location, and would be responsable for moving (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
I have been pondering on the subject of a modular "thing" for next year's BrickFest Mindstorms room. I have been working on an idea similar to the moonbase idea where a module can have four ports. West and North are ins, East and South are outs. My (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
Are the SMARTies going to be showing anything off at NWBrickCon? (...) Alternatively, if you restrict the depth of a module somewhat, you COULD devise a standard way for a sorter to branch, and a combiner to merge (sorter has two outputs that are (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) I suspect it will be somewhere between very difficult and impossible to define and interface that is truly flexable enough to do everything you (we) will be interested in doing. However, the goal is to define an interface, so anyone can build (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
 
  Re: Crate Contraption Standard
 
(...) Steve - We've discussed this a few times too. What keeps blocking us is trying to define an interface that is flexible enough. Here are some of the issues we saw: Different interface types: Balls Crates (e.g., drop & pick up) Lines (e.g., (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)


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