![](/news/x.gif) | | Re: Crate Contraption Standard
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(...) I guess I am confused then. A crate is a thing that balls go in. A crate contraption would need to be able to handle crates, yes? Else it would be a ball contraption? The thing is, I think the problems of actaully building a mechanism which (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
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![](/news/x.gif) | | Re: Crate Contraption Standard
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(...) This is really along the same lines as what I was thinking, except, I'd start with two ports (1 in, 1 out) on opposite sides of the module. Each module would have 1 input "crate" in a specified location, and would be responsable for moving (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
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![](/news/x.gif) | | Re: Crate Contraption Standard
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I have been pondering on the subject of a modular "thing" for next year's BrickFest Mindstorms room. I have been working on an idea similar to the moonbase idea where a module can have four ports. West and North are ins, East and South are outs. My (...) (20 years ago, 8-Oct-04, to lugnet.org.us.smart)
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![](/news/x.gif) | | Re: Crate Contraption Standard
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Are the SMARTies going to be showing anything off at NWBrickCon? (...) Alternatively, if you restrict the depth of a module somewhat, you COULD devise a standard way for a sorter to branch, and a combiner to merge (sorter has two outputs that are (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
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![](/news/x.gif) | | Re: Crate Contraption Standard
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(...) I suspect it will be somewhere between very difficult and impossible to define and interface that is truly flexable enough to do everything you (we) will be interested in doing. However, the goal is to define an interface, so anyone can build (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
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