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 Organizations / United States / NELUG / 2795
    Re: Brikwars at OurCon 04 —Mike Rayhawk
   (...) It was originally planned to be small-scale, but I ended up way overbuilding, the game ended up taking about 8 hours. (...) I agree, a three-hour time slot is a lot more realistic. I did set aside a section at the beginning of the 2001 to (...) (21 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: Brikwars at OurCon 04 —John P. Henderson
   (...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (21 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: Brikwars at OurCon 04 —Jonathan Dallas
   I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: Brikwars at OurCon 04 —John P. Henderson
   (...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: Brikwars at OurCon 04 —Jonathan Dallas
   (...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 

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